Ninja Shadow Equipment Leak

Ninja Shadow Equipment

See more about Ninja :
Ninja Skills
Gold Weapon Skills

File is shared on https://discord.gg/ragnarokx | credit to @Arbhin on Ragnarok X University discord.
Skill NameSkill Description
Wind Escape Technique – Gusty Shuriken IAfter releasing Water Escape Technique – Wave, gain a shield equal to %s%% of your Max HP x the level of Water Escape Technique – Wave for 12 seconds. You now carry a Water attribute armor during the shielded period.
Wind Escape Technique – Thundercloud IIReduce the M.DEF percentage of all targets within the vortex by %s%%. Stacks up to 3 and lasting 8 seconds.
Wind Escape Technique – Gusty Shuriken IIAfter releasing Water Escape Technique – Wave, gain a shield equal to %s%% of your Max HP x the level of Water Escape Technique – Wave and %s%% Freeze RES for 12 seconds. You now carry a Water attribute armor during the shielded period.
Vulcan Escape Technique – Kagutsuchi IReduce the M.DEF percentage of all targets within the vortex by %s%%. Stacks up to 3 and lasting 8 seconds. After reaching 3 stacks, the target will be frozen for 5 seconds.
God of Water Escape Technique – Mitsuha IAfter releasing Fire Escape Technique – Fire Breath, your M.DMG Reflection is increased by %s%% for 8 seconds, stacking up to 10. While the effect is active, you will receive 1 stack of buff for 8 seconds whenever you take damage.
God of Thunder Escape Technique – Takemikazuchi IThe explosion effect also ignites up to 5 other targets within range, dealing Fire attribute M.DMG equal to %s%% of the M.ATK every second to the target and surrounding targets within 4 meters. Lasts 5 seconds.
Ultra Ultimate – Huuma Trinity IAfter releasing Fire Escape Technique – Fire Breath, you gain 1 stack of Backfire for 8 seconds, stacking up to 10. Each time an enemy deals damage to you, the enemy receives Fire attribute M.DMG equal to (%s%% x the stacks of Backfire) of the M.ATK. While the effect is active, you will receive 1 stack of buff for 8 seconds whenever you take damage.
Throw Shuriken IThe explosion effect also ignites up to 5 other targets within range, dealing Fire attribute M.DMG equal to %s%% of the M.ATK every second to the target and surrounding targets within 4 meters. Lasts 5 seconds. If there’s only 1 target within range, the target receives extra Fire attribute M.DMG equal to %s%% of the M.ATK.
Shadow Jump IEvery second, deal Wind attribute M.DMG equal to %s%% of the M.ATK x the level of thundercloud to an extra random target. Targets within 3 meters take an extra %s%% damage.
Throw Shuriken IIInflicts Blind on hit targets. When targets are already under the Blind state, they receive an extra %s%% of Wind DMG and have their Final Haste reduced by %s%% for 5 seconds.
Mist Slash IEvery second, deal Wind attribute M.DMG equal to %s%% of the M.ATK x the level of thundercloud to an extra random target. If there is only 1 target within range, the target takes extra %s%% damage.
North Wind IInflicts Blind on hit targets. When targets are already under the Blind state, they receive an extra %s%% of Wind DMG and have their fixed cooldown of all skills increased by %s second(s) for 5 seconds.
Chaotic Dance IWhen successfully defeating a target using Kagutsuchi, it can be used again within 3 seconds (with or without Fire Mark), with its damage increased by 100%%. This effect can only be triggered once every %s second(s).
Shadow Slash IIncreases the Slow effect of the God of Water Escape Technique – Mitsuha by an extra %s. After releasing the skill, it reduces the Slow Resistance of the enemies in the water area by an extra %s%%.
Final Strike IEvery time Takemikazuchi hits a target, the duration of Takemikazuchi is extended by 0.5 seconds, up to %s second(s). During Takemikazuchi’s effective period, your damage is increased by 12%%.
Kagemusha IThe Vortex Shuriken, Gusty Shuriken, and Explosive Shuriken triggered by Huuma Trinity ignore the target’s Water, Fire, and Wind attribute reduction by %s%%. Whenever the Shuriken hits a target in the air, there’s a %s%% chance to reduce Huuma Trinity’s cooldown by 1 second.
Soul IAfter throwing Shuriken, increase your Final P.DMG Bonus by %s%% for 7 seconds. Stacks up to 3.
Swirling Shuriken IThe Shadow Jump gains an extra effect: Before and after the jump, it deals Shadow attribute P.DMG equal to %s%% of the P.ATK to all enemies within 4 meters.
Shadow Clone IWhen Shuriken hits the target, it inflicts Bleed on the target, dealing Neutral DMG equal to %s%% of the P.ATK for 7 seconds. Stacks up to 3.
Chaotic Dance IIAfter using Mist Slash, it removes all debuffs and grants you immunity for debuffs for 5 seconds. Your MSPD is increased by %s%% for 10 seconds.
Shadow Mist IEach time North Wind hits a target, it further increases your Shadow and Neutral attributes by %s%%. Stacks up to 5 and lasts 4 seconds.
Throw Shuriken – Shadow Area IEach time Chaotic Dance hits an enemy, there’s a %s%% chance to grant you 2 stacks of effects that block off 1 instance of P.DMG. Stacks up to 20.
Iaijutsu Strike IWhen Shadow Slash deals damage, if the target is under Slow, Freeze, Stun, Immobilize, or Petrify state, it deals extra Shadow attribute P.DMG equal to %s%% of the P.ATK to the target. If the target receiving damage is within 3 meters of you, Shadow Slash’s cooldown is reduced by 1 second.
Izayoi IWithin 5 seconds after releasing Final Strike, every normal attack and skill you perform carries an additional Weapon attribute P.DMG equal to %s%% of the P.ATK that ignores the target’s defense. This damage is increased by 100%% to targets in the Bleed state. Triggers up to 20 times.
Cast-off Ciceda Shell IAfter learning Kagemusha, if you are under the Hiding state, your SP cost is reduced by %s%% and you restore %s%% of your Max HP every second.
Meikyo Shisui IWhen Soul is activated, there’s a %s%% chance to receive 1 additional stack of Soul whenever you receive the Soul effect.
Illusion – Jyusatsu IEvery time Swirling Shuriken deals damage, your Physical Lifesteal is increased by %s%% for 10 seconds. Stacks up to 20.
Soul IIIncreases the chance of creating a shadow clone by %s%% and the damage coefficient by %s%%.
Meikyo Shisui IIEvery time Chaotic Dance hits an enemy, it reduces the enemy’s Max HP by %s%% for 10 seconds. Stacks up to 20.
影雾ⅠWhen Shadow Mist’s Hiding effect is activated, your fixed cooldown is additionally reduced by %s for 5 seconds. Cooldown: 25.
飞镖扔-影域ⅠRestores %s%% of your Max HP every second when you are within the shadow area.
居合斩ⅠIncreases Iaijutsu Strike’s slashing damage by %s%%, and Sword Aura’s damage by %s%%. After releasing Sword Aura, your HP is restored by 100%% x the damage taken during the Iaijutsu period.
十六夜ⅠWhen an Escape Technique hits more than 1 target, each additional target hit reduces the cooldown of Izayoi by %s second(s). Triggers up to once every 4 seconds. Cooldown reduction is capped when hitting 4 additional targets.
金蝉脱壳ⅠThe cooldown of Cast-off Ciceda Shell is reduced by %s second(s).
明镜止水ⅠEvery 2 seconds during the effective period of Meikyo Shisui, it increases your PVP Final M.DMG Bonus by %s%% for 40 seconds. Stacks up to 10.
幻术-咒杀ⅠFor each enemy within the effective range of Reaper, Jyusatsu’s cooldown is reduced by %s second(s). This effect triggers once every 2 seconds.
念IISoul’s stacking limit is increased by %s.
明镜止水IIEvery 2 seconds during the effective period of Meikyo Shisui, it increases your PVP Final P.DMG Bonus by %s%% for 40 seconds. Stacks up to 10.
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